Project Name: Glass Box Project Credits: JUSSI ÄNGESLEVÄ Project Brief Description:
“Glassbox” is a museum technology concept, aiming to bring the artefacts and specimen more alive, “opening the glass box”. With using century old technology “pepper’s ghost” (blending spaces with half-silvered mirror), it gives the user a seeming access to the protected object. The interaction is very simple and embodied, giving the user an extremely intuitive way of exploring the contents of the exhibit. The glass box, traditionally providing protection to the museum objects, separating them from the visitor space, becomes an active part of the interface (yet remaining invisible), maintaining the familiar aesthetic, but letting the viewers to see even further into the exhibits. The system’s principal uses are in contextualising information in different levels. In order to compare two different layers of information, be it temporal, spatial or structural, one can “cut” a little piece of one layer and paste it into the context of the other. This way the content can be always seen in a meaningful reference frame, rather than in a void. For example, in architectural exhibits, looking at the changing urban landscape over time, “displace” can reveal what the changes really mean in local context. Rather than having either the past or the present, the spaces can be blend into one, and the user can explore how specific locations have transformed.
Project Credits: JUSSI ÄNGESLEVÄ
Project Brief Description:
“Glassbox” is a museum technology concept, aiming to bring the artefacts and specimen more alive, “opening the glass box”. With using century old technology “pepper’s ghost” (blending spaces with half-silvered mirror), it gives the user a seeming access to the protected object. The interaction is very simple and embodied, giving the user an extremely intuitive way of exploring the contents of the exhibit. The glass box, traditionally providing protection to the museum objects, separating them from the visitor space, becomes an active part of the interface (yet remaining invisible), maintaining the familiar aesthetic, but letting the viewers to see even further into the exhibits. The system’s principal uses are in contextualising information in different levels. In order to compare two different layers of information, be it temporal, spatial or structural, one can “cut” a little piece of one layer and paste it into the context of the other. This way the content can be always seen in a meaningful reference frame, rather than in a void. For example, in architectural exhibits, looking at the changing urban landscape over time, “displace” can reveal what the changes really mean in local context. Rather than having either the past or the present, the spaces can be blend into one, and the user can explore how specific locations have transformed.
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Relevant Web Addresses:
http://angesleva.iki.fi/experimental/glassbox/
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